PAGCOR 2026: Mas Mahigpit na Panuntunan Para sa mga
Bagong KYC rules, POGO ban, at MGF threshold ng PAGCOR noong 2026. Alamin kung paano ito nagbabago ng laro para sa mga Pilipinong online gambler.
Read MoreBagong KYC rules, POGO ban, at MGF threshold ng PAGCOR noong 2026. Alamin kung paano ito nagbabago ng laro para sa mga Pilipinong online gambler.
Read MoreThe term BK8 Malaysia live casino is commonly used by adult readers researching real-time dealer games, table options, mobile streaming, and account features. Live casino products combine a video feed with digital betting controls, creating an experience that resembles a physical table while remaining entirely online. That presentation can feel immersive, but it does not […]
Read MoreI’ve made some updates to the flowmap painter, with the help of some really great feedback. Click here to get it, though the version checker ought to notify you if you start up the program. Changelist from the readme (I’ll write a bit more about the changes when I’ve had some sleep :p): = 0.9.2 […]
Read More[update: version 0.9.2 has been released] I’ve done a bit of an update to the FlowMap Painter I released a few days ago, and did up a holding page for it, where you can download the latest build (the version checker directs you there). https://teckartist.com/?page_id=107 Download: Windows OSX From the readme: == Changelog == = 0.9.1 […]
Read More[update: check out version 0.9.1] I’ve been neglecting this blog a bit, but I figured this FlowMapPainter might be a good excuse to post something up again. It’s been pointed out that the overlay feature doesn’t work. Bit of a bug there that’ll be fixed in an imminent update. This is actually a bit of a […]
Read MoreA little while ago, I was doing a bit of r&d for a potential alternative to one of our shader solutions. This particular approach never made it past gestation, though, since it would have required a fair amount of texture reauthoring and rejiggering to be viable. Long story short, I was looking at ways to […]
Read MoreAfter the initial bewilderment of starting up git for my personal projects (I’d previously used Subversion and Perforce), I’m finding it quite nice. For those of you thinking of going Git with Unity, here’s a working ignore file. It basically covers the files listed in Unity’s source control documentation, plus the Temp directory. Anything else in […]
Read MoreSo I haven’t done any blogging in positively ages, but I figure now that I’ve got this great domain name, I could stand to post up some tech art-related things here. Bit more permanent than throwing everything up on Google+, at any rate. Actual content incoming…
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