Hello,
This is a great tool !
I would only suggest you some usefull options you could add:
– option to paint speed into alpha map to easier the readibility of the velocities of the resulting map
– drawing continuity when drawing fast to avoid points being drawned separately
Thanks again ! Keep up the good work !
Hi Antoine, thanks!
I’ll look into your first suggestion. You’re basically saying you’d like the alpha map to just have velocity values? That should be doable.
Your second suggestion is definitely something I’d like to improve, though I’ll have to find a good way of doing that. I’m currently looking into some ways to make the actual brushing more performant, first, and then I’ll investigate some methods to interpolate the brush strokes themselves.
Great tool, it would be nice if there was a way to select the speed of flow that you paint. Relying on mouse speed to determine flow speed is a nice idea, but it can be limit, if I mess up I can’t easily start painting in the middle of an already painted area without changing the flow speed there because of the mouse speed.
Great work so far though!
Hi Scott, thanks! I recently received that suggestion from somebody else, too, so I’m working that into the next update. 🙂
Hi there,
I am an animator who’s not very into that game engine stuff but that tool looks very interesting to me too.
Would it be possible to ad some sort of animation sequence export option? So that I could export the moving/flowing texture (what you see in the editor) and use it in animations (not realtime) as an animated texture as well?
That would be great!
Greetings, Pete…
Hi Pete, that’s an interesting idea. I’ll look into it for the next update, but I can’t promise anything 🙂
So I’ll see forward to your next release and hope it’ll be a part of it!
With such a feature FlowMap Painter would instantly become part of my workflow and I guess I’m not alone 😉
Hello,
This is a great tool !
I would only suggest you some usefull options you could add:
– option to paint speed into alpha map to easier the readibility of the velocities of the resulting map
– drawing continuity when drawing fast to avoid points being drawned separately
Thanks again ! Keep up the good work !
Hi Antoine, thanks!
I’ll look into your first suggestion. You’re basically saying you’d like the alpha map to just have velocity values? That should be doable.
Your second suggestion is definitely something I’d like to improve, though I’ll have to find a good way of doing that. I’m currently looking into some ways to make the actual brushing more performant, first, and then I’ll investigate some methods to interpolate the brush strokes themselves.
Thanks for the suggestions! 🙂
Hey…your cool. Thanks for sharing.
Great tool, it would be nice if there was a way to select the speed of flow that you paint. Relying on mouse speed to determine flow speed is a nice idea, but it can be limit, if I mess up I can’t easily start painting in the middle of an already painted area without changing the flow speed there because of the mouse speed.
Great work so far though!
Hi Scott, thanks! I recently received that suggestion from somebody else, too, so I’m working that into the next update. 🙂
Hi there,
I am an animator who’s not very into that game engine stuff but that tool looks very interesting to me too.
Would it be possible to ad some sort of animation sequence export option? So that I could export the moving/flowing texture (what you see in the editor) and use it in animations (not realtime) as an animated texture as well?
That would be great!
Greetings, Pete…
Hi Pete, that’s an interesting idea. I’ll look into it for the next update, but I can’t promise anything 🙂
So I’ll see forward to your next release and hope it’ll be a part of it!
With such a feature FlowMap Painter would instantly become part of my workflow and I guess I’m not alone 😉