FlowMap Painter

FlowMapPainter

FlowMapPainter v0.9.2

Latest version: 0.9.2

Released: 20 September, 2012

Download for:

View Readme

 

Changelist:

-0.9.2

  • 4 October 2012
  • Tweaked pan/zoom behavior
  • Added:
    • Spacebar as an alternative to Alt for pan/zoom
    • Zoom level indicator
    • option to flip red/green channels on bake
    • swizzle option (red/green –> red/blue)
    • ability to save/load session **superceded by next point
    • ability to load flowmap texture
    • slider to alter flow preview line length
    • optional wrapping (with tiling preview)
    • defaults.ini to remember your last-used paths between sessions
  • Fixed:
    • overlay texture rotated 180 degrees
    • custom tiling texture reverting to default when toggling vertex color preview
    • version checker
  • Optimised performance somewhat
  • Re-enabled resolution dialog at startup
  • Known Issue: Flowmap preview doesn’t tile correctly (shader problem?)
  • Known Issue: Flow line preview mode is slowww

 

-0.9.1

  • 20 September, 2012
  • Added new brush modes (Pinch/Inflate, and Vortex) – switch via hotkeys 1,2,3
  • Added pan and zoom functionality (and reset view)
  • Added rudimentary version checker and update notification
  • Fixed broken overlay functionality from initial release.

-0.9

  • 17 September, 2012
  • Initial release

12 Responses to FlowMap Painter

  1. Pingback: FlowMap Painter update (v0.9.1) | teckArtist

  2. Hello,
    This is a great tool !
    I would only suggest you some usefull options you could add:
    - option to paint speed into alpha map to easier the readibility of the velocities of the resulting map
    - drawing continuity when drawing fast to avoid points being drawned separately

    Thanks again ! Keep up the good work !

    • Hi Antoine, thanks!

      I’ll look into your first suggestion. You’re basically saying you’d like the alpha map to just have velocity values? That should be doable.

      Your second suggestion is definitely something I’d like to improve, though I’ll have to find a good way of doing that. I’m currently looking into some ways to make the actual brushing more performant, first, and then I’ll investigate some methods to interpolate the brush strokes themselves.

      Thanks for the suggestions! :)

  3. Pingback: FlowMap Painter | ekakiya.org

  4. Pingback: Paint Flowmaps for games with FlowMap Painter (Free WIP tool) « Digital Pictures, Inc.

  5. Pingback: Flowmap Painter update (0.9.2) | teckArtist

  6. Great tool, it would be nice if there was a way to select the speed of flow that you paint. Relying on mouse speed to determine flow speed is a nice idea, but it can be limit, if I mess up I can’t easily start painting in the middle of an already painted area without changing the flow speed there because of the mouse speed.

    Great work so far though!

    • Hi Scott, thanks! I recently received that suggestion from somebody else, too, so I’m working that into the next update. :)

  7. Hi there,

    I am an animator who’s not very into that game engine stuff but that tool looks very interesting to me too.

    Would it be possible to ad some sort of animation sequence export option? So that I could export the moving/flowing texture (what you see in the editor) and use it in animations (not realtime) as an animated texture as well?

    That would be great!

    Greetings, Pete…

      • So I’ll see forward to your next release and hope it’ll be a part of it!

        With such a feature FlowMap Painter would instantly become part of my workflow and I guess I’m not alone ;-)